What Game Titles Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition [Paperback]


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"Gee astutely indicates that for video game makers, unlike schools, failing to engage children just isn't an option."--Terrence Hackett, The Chicago Tribune
"These games succeed because, as outlined by Gee, they gradually present information that is really needed to execute deeds."--Norman A. Lockman, USA Today
"James Paul Gee's What Video Gaming Have to Teach Us About Learning and Literacy has been a transformative work. Gee could possibly be described as the Johnny Appleseed of the serious games movement, planting seeds which are springing new growth everywhere we look. More than anyone else, he has forced educators, parents, policy makers, journalists, and foundations to question their assumptions and transform their practices. Gee combines the best contemporary scholarship inside learning scientists with a gamer's understanding of what is engaging about this emerging medium."--Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide

James Paul Gee continues to be featured in a very selection of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education with the University of Wisconsin-Madison. Described with the Chronicle of Advanced Schooling as "a serious scholar who's taking a lead in an emerging field" he has turn into a major expert in game studies today.